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Timescales and Releases
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code using your editor of choice.
Build your game for multiple platforms. MonoGame currently supports:
* Console access requires you to be authorized for those platforms.
It wasn't a manual. It was a single line of text: “Be careful what you wake up in the silicon.”
To anyone else, it was just a firmware patch for a dead-end motherboard. To Lin, it was the key to a bricked industrial controller sitting in his back room—a machine that governed the assembly line of a factory three provinces over. If he couldn't reflash it by morning, the factory stayed dark, and his reputation in the "gray repair" circuit would be buried. The progress bar jumped to 99%.
He’d found the link on the fourth page of a Mandarin-language forum that hadn't seen a post since 2018. The uploader’s handle was simply Iron_Ghost . Ding.
The file was a ghost: .
Lin ignored the chill crawling up his spine. He connected the ISP programmer to the motherboard’s flash chip. The software verified the connection. He hit "Write."
MonoGame is, and will always remain, free to use. There is no subscription model, royalty payments, licensing costs, or runtime fees associated with using MonoGame.
The MonoGame Foundation is a non-profit foundation that relies on community donations to fund its projects and goals. Consider supporting MonoGame through a one-time or monthly donation.