: Fully textured models can be saved and dropped into future scenes via the Blender Asset Browser.
: Useful for specialized effects like ice or skin, a notable addition in the 3.1 beta versions.
: Automatically manages complex node setups, allowing artists to focus on painting rather than manual node editing.
: Automatically bake ID maps, Ambient Occlusion, Normals, and Curvature maps with high efficiency.
: Support for both Metallic and Specular workflows.
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: Fully textured models can be saved and dropped into future scenes via the Blender Asset Browser.
: Useful for specialized effects like ice or skin, a notable addition in the 3.1 beta versions.
: Automatically manages complex node setups, allowing artists to focus on painting rather than manual node editing.
: Automatically bake ID maps, Ambient Occlusion, Normals, and Curvature maps with high efficiency.
: Support for both Metallic and Specular workflows.
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