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In 2004, a group of volunteers known as set out to fix what they saw as a lackluster port of Half-Life to the Source engine. What started as a hobby project to "upgrade textures" evolved into a decade-and-a-half-long mission to fully reimagine the 1998 classic.

The developers—many of whom held full-time jobs elsewhere—spent more time working on a commercial Half-Life title than many employees at Valve itself. The "Complete Beta" Milestone download-black-mesa-complete-beta

To access it, players had to opt into the "public-beta" branch on Steam, helping the team iron out final bugs and balancing issues before the March 2020 1.0 release. In 2004, a group of volunteers known as