Doors - Spawn Entities / Skip Rooms Script | Past...
// Function to open door public void OpenDoor() isDoorOpened = true;
// Function to spawn entity void SpawnEntity() // Instantiate entity at door position Instantiate(entityToSpawn, transform.position, Quaternion.identity); Doors Spawn Entities / Skip Rooms Script | Past...
// Entity to spawn when door is opened public GameObject entityToSpawn; // Function to open door public void OpenDoor()
// Function to skip room void SkipRoom() // Load next room GameObject.Find("RoomManager").GetComponent<RoomManager>().LoadNextRoom(roomToSkip); Hope this helps!
Hope this helps!