: Players step or lean left and right to guide the Doodler across platforms.
: Unlike the mobile "one-hit" game over, the Kinect version features checkpoints where players can restart after dying.
Released on , for the Xbox Live Arcade (XBLA) , Doodle Jump for Kinect transformed the iconic mobile platformer into a full-body motion-controlled experience. Developed by Smoking Gun Interactive and published by D3Publisher , it was priced at 400 Microsoft Points (roughly $5.00). Core Gameplay & Kinect Controls Doodle Jump for Kinect [XBLA][Arcade][Jtag/RGH]
Reviewers from Gamerfuzion and XBLAFans generally found the game to be a fun, family-friendly distraction, though some noted drawbacks:
: Each level has a 3-star rating system based on completion time, coins collected, and accuracy. : Players step or lean left and right
: Highly reliable Kinect controls, affordable price point, and charming hand-drawn graphics that looked great on the Xbox 360.
: You fire "nose balls" at enemies by pointing your arms directly at them. Developed by Smoking Gun Interactive and published by
The game replaces the traditional mobile tilt controls with :