function spendMoney(amount) { if (playerMoney >= amount) { playerMoney -= amount; updateMoneyDisplay(); } else { alert("Not enough money!"); } }
// Simplified example of how a game might handle player money let playerMoney = 100; Donut Bakery Tycoon infinite Money Script
function earnMoney(amount) { playerMoney += amount; updateMoneyDisplay(); } function spendMoney(amount) { if (playerMoney >
Let's assume Donut Bakery Tycoon has a basic JavaScript structure for its economy, where money is added or subtracted based on user actions (e.g., selling donuts). = amount) { playerMoney -= amount

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