Despicable Me 3 Official
The development of began in 2013, with production and character design supervised by Eric Guillon alongside co-directors Pierre Coffin and Kyle Balda . The core creative goal was to evolve the characters' stories through relatable life experiences—following fatherhood in the first film and falling in love in the second—while maintaining the visual and emotional appeal that audiences loved. Key Character Development
Teams used tools like Skype to manage a 24-hour production cycle across different time zones. Despicable Me 3
These behind-the-scenes featurettes offer a deeper look into the creation of the film's new characters and story arcs: The development of began in 2013, with production
Introduced as Gru's long-lost twin, Dru was designed to be his complete opposite—light, silly, and buoyant, contrasted with Gru’s darker, hunched appearance. Steve Carell experimented with distinct voice pitches and tempos to differentiate the two characters. These behind-the-scenes featurettes offer a deeper look into
The 3-D rendering process at Mac Guff Ligne in Paris generated 142TB of data for the finished film.