D&dt1 Zip Guide

Begin in a single location (an inn, a dungeon room, or a forest clearing).

The heavy mist clung to the stone walls of the Welcome Wench inn like a damp shroud. Elara, a half-elf scout, tightened the straps of her leather armor. She had heard the whispers in the village: the old moat house was stirring again. D&DT1 zip

They stepped out into the night. The only sound was the distant croak of a giant frog from the marshes. As they approached the crumbling archway of the old fortification, a faint, rhythmic thumping began. It wasn't a drum. It was the sound of something heavy dragging itself across cold stone. Begin in a single location (an inn, a

Describe the smell of ozone before a spell or the grit of cave dust in a warrior's throat. She had heard the whispers in the village:

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