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Maya's physics solvers are built for real-world scale (1 unit = 1 centimeter). Adjust your model scale to get natural gravity. If you'd like to dive deeper into a specific effect: Bifrost graph setups (for custom solvers) Arnold rendering tips (for realistic lighting) Python scripting (for automation) Tell me which VFX element you want to focus on next!
A motion graphics toolset great for distributing thousands of objects for "swarm" or "array" effects. 🚀 Pro Tips for Optimization Simulations can crash your system if you aren't careful.