Clockwork | Empires V1.0d

: Focused on resolving "scripterrors" related to colonist interactions, such as awkward hugging or burial timers.

: Buildings are constructed by placing specific modules that define their function, such as carpentry, ceramics, or chemical works. Community Patch (v1.0D Context) Clockwork Empires v1.0D

: Doubled the number of available technologies and added advanced module requirements that must be researched before building. : Focused on resolving "scripterrors" related to colonist