Cinema 4d R20.059 -
: R20 introduced a node-based material system, providing a highly flexible way to build complex shaders via a drag-and-drop workflow.
: The introduction of Fields decoupled fall-offs from specific effectors, allowing them to be used globally across the software. This enabled highly complex animations and effects—such as ripples or erosion—by layering multiple field types with various blending modes. Cinema 4D R20.059
Several key features introduced or refined in this era fundamentally changed user workflows: : R20 introduced a node-based material system, providing
: This was perhaps the most revolutionary addition. The Volume Builder and Volume Mesher allowed users to create complex, merged shapes using a "voxelized" approach. By combining objects with Boolean-like operations (union, subtract), artists could build models that were previously nearly impossible with traditional polygonal techniques. Cinema 4D R20.059