Below is a breakdown of the core systems and strategies often featured in deep-dive write-ups for the game:
A common early-game strategy uses "Nerves of the Boxer" to trigger rapid bullet fire. bio_prototype.rar
The game is divided into 15 timed survival rounds. Below is a breakdown of the core systems
The heart of the game is its logic-puzzle upgrade system where you daisy-chain "If/Then" modifiers to create automated attacks. spawning a tentacle
High-level builds often involve "on-hit" triggers that spawn sub-projectiles, which then have their own triggers to spawn even more effects, eventually filling the screen.
These are the actual attacks or effects (e.g., projectiles, spawning a tentacle, applying poison).