Arcanum utilizes a classless, point-based system that offers immense freedom in character development.
: This conflict extends to social standing. Powerful mages may be barred from riding trains for fear of disrupting the engine, while technologists are often viewed with suspicion by ancient elven orders. Gameplay and Character Systems
These retrospectives explore Arcanum's unique setting and explain why it is considered a 'flawed masterpiece' by many RPG fans: Arcanum: Of Steamworks and Magick Obscura Review YouTube · MandaloreGaming Why is Arcanum a Flawed Masterpiece? | Retro Review YouTube · 2 Headed Hero
: It was Troika's most successful title, selling approximately 234,000 copies by 2005.
Arcanum: Of Steamworks and Magick Obscura Released in August 2001, is a seminal computer role-playing game (CRPG) developed by Troika Games and published by Sierra On-Line. Created by key members of the original Fallout team, including Tim Cain and Leonard Boyarsky, it is celebrated for its deep world-building and a unique setting that juxtaposes high fantasy with an industrial revolution. The World of Arcanum
: The world responds dynamically to the player's race, gender, and aptitude. For instance, a half-ogre might face prejudice in high-society Caladon, while an elf may receive more information from an aristocrat. Legacy and Reception
: Technology relies on consistent natural laws, while magick works by subverting or bending those laws.