In the RAGE Engine (used by GTA V), archives act as containers for the game's internal assets. Based on standard modding naming conventions, a file named antecarabine.rpf typically stores:
: .ydr (drawable) and .yft (fragment) files that define the weapon's physical shape. antecarabine.rpf
A typical path for weapon replacements would be: GTAV/mods/update/x64/dlcpacks/patchday8/dlc.rpf/x64/levels/gta5/models/cdimages/weapons.rpf . : In the RAGE Engine (used by GTA V),
For the file to function, it must be placed within a directory the game or mod loader can recognize. : antecarabine.rpf
: .ytd (texture dictionary) files that provide the visual "skin" of the weapon.
It is generally placed in the folder to prevent original game file corruption.