Animated — Assets.7z
: Mention if they are optimized for specific engines like Unity (using Texture Atlases) or Godot.
: Before exporting, ensure your asset list is complete, checking for necessary separate parts like eyes for blinking or hats that can fly off. Animated assets.7z
: Specify how you want to be credited (e.g., "Credit [Your Name] in the game's menu") and the usage rights, such as Creative Commons or a custom commercial license. : Mention if they are optimized for specific
To provide a more tailored write-up, could you share the or intended game engine for these assets? How to Create an Animation Asset List To provide a more tailored write-up, could you
: File formats (e.g., .json , .png , .fbx ), sprite sheet dimensions, and framerates. Usage Instructions :
: Mention any unpolished animations or technical bugs (e.g., "Character toon shader needs tweaks"). Best Practices for Animation Assets
