An alchemist's tale is a quest-driven game, and several walkthrough guides are available that detail the steps required to progress through the story and unlock specific scenes.
: Focuses on character-specific events like Lisandre in the church basement and Warren’s arrest.
: To trigger the first major quest, walk south from the stairwell. You must then speak to the following characters in the town of Trenar: Sergeant Holden : Located in the barracks. George Stooner : Found by the river in the town center. Cleric Thomas : Located in the church. Shelby Warden : Found by the well on the south side of town. An_Alchemists_Tale_Walkthrough_PDF.7z
: Visit the Mayor, watch the scene with Jamie, and attend dinner at the Kole family home. Assisting Mary with cleaning will provide a relationship boost.
: Travel to the eastern woods (right side of the forest) to trigger cut-scenes with Wes and a mysterious green light. An alchemist's tale is a quest-driven game, and
The game begins with a fixed sequence to introduce the mechanics before opening into "Freemode."
: Wake up, drink water, and attempt to enter the lab. You must collect vials from the basement and read the notes in your mother's study on the second floor (bottom-left room). You must then speak to the following characters
Detailed scene guides and quest logs for specific versions can be found on :