To help you "develop a piece" (whether that is a mod, a custom skin, or a map expansion), here is a quick technical breakdown of that specific version:
The version you’re working with, , was a major milestone for American Truck Simulator because it introduced the Utah DLC and the transition to DirectX 11 , which significantly boosted performance and lighting. [1, 2] American Truck Simulator [v 1.36.1.18s DLCs] ...
Ensure your .scs files are placed in Documents/American Truck Simulator/mod . Since 1.36, the game is more sensitive to mod priority in the "Mod Manager" to avoid crashes caused by old DX9 assets. [5, 6] To help you "develop a piece" (whether that
Version 1.36 added detours and updated anti-aliasing . If you are building a map mod, you'll want to leverage the newer assets found in the Utah and Washington directories. [1, 4] [5, 6] Version 1
Are you planning to create a , a map expansion , or perhaps a sound mod for this version?
This version fully embraced DX11. If you are developing textures or assets, ensure your shaders are compatible with the updated lighting system introduced during this era. [1, 3]