Alias Apr 2026
Before building surfaces, you must define the skeleton of your piece.
: Use Edit Point Curves (typically set to degree 3) to outline the main silhouettes. Before building surfaces, you must define the skeleton
: Use Zebra Stripes or Horizontal/Vertical Lines to check for surface imperfections or "lumps". Before building surfaces
: Use Projected Curves and the Trim tool to cut openings for windows, lights, or vents. 4. Evaluation and Refinement A "full piece" is only complete if it is technically sound. Before building surfaces, you must define the skeleton
: Use the Rail or Square tools to generate surfaces from your primary curves.