Airplane Simulator Script Today

Hey everyone! I’ve been working on a flight simulation script and wanted to share the progress. My goal was to move away from basic "arcade" movement and implement more realistic physics, including lift, drag, and thrust calculations. Key Features:

// Calculate drag based on air particle collision and part vectors const dotProduct = airDirection.dot(partUpVector); const dragForce = dotProduct * surfaceArea * Math.pow(velocity, 2) * airDensity; Use code with caution. Copied to clipboard Airplane Simulator Script

Optimized for both keyboard and touch inputs. Hey everyone

For those interested in the physics, here is a simplified look at how I'm handling the drag vector calculation: javascript Key Features: // Calculate drag based on air

I'd love to hear your thoughts on how to improve the landing physics! Check out the full tutorial and documentation here for more details on the implementation. #GameDev #FlightSim #RobloxDev #Unity3D #Coding

Working on integrated autopilot and auto-takeoff logic using JavaScript.

Flight forces change based on the plane's velocity and angle of attack.

Banner
⏳ Cargando video...