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Adventure Time Card Wars Here

: Shuffle your deck and draw an initial hand of 5 cards.

: Place these in a lane to provide passive buffs or defenses. Adventure Time Card Wars

: Place them in a lane matching their landscape type. : Shuffle your deck and draw an initial hand of 5 cards

: Turning a card sideways to activate a special ability. A "flooped" creature cannot attack during that turn's combat phase. Adventure Time Card Wars

: Creatures in your lanes attack. If an opponent has no creature in that lane, you deal damage directly to their health. Key Mechanics

: You can only play certain cards if you have the corresponding active landscapes. Where to Buy

: You receive 2 Actions to spend. You can use these to: