Action Games -
: High-level play often involves predicting enemy moves (guessing based on patterns) rather than just reacting, as many modern action games include attacks faster than human reaction time.
If you are looking for help or creating a resource for others: A guide to Reaction vs Prediction in action games Action Games
To improve as a player or designer, focus on these high-level concepts: : High-level play often involves predicting enemy moves
: Designing "satisfying" combat requires hit stop (a brief pause on impact) and hit stun (briefly preventing an enemy from acting) to convey power and weight. : A dynamic camera is vital to keep
: The protagonist must feel responsive and look impactful in their actions.
: A dynamic camera is vital to keep the action in view, especially in complex 3D environments. 2. Mastering Combat & Skill