54513 Rar Info
Solving VR Interactions: Using the GearVR Controller Selection Ray in Unity
If you’ve been digging through the Oculus developer archives, you’ve likely stumbled upon . For many developers working on legacy VR projects or specialized mobile VR inputs, this thread is a goldmine because it contains the MinimalInputExample.rar file—a crucial resource for setting up a UI pointer for VR hands. 54513 rar
You don't need to open the entire example project in Unity. We only need one specific component: We only need one specific component: Unity for
Unity for Oculus Rift and Hololens - Guides at Penn Libraries Paste the code you copied from the forum's
While the 54513 thread is a few years old, the logic within RayPointer.cs remains a foundational example of how to handle raycasting for VR UIs. By leveraging these community-vetted scripts, you can save hours of trial and error in your development process.
Create a new C# script in your project named RayPointer . Paste the code you copied from the forum's example into this new file. Finally, attach this RayPointer script to your OVRCameraRig . Troubleshooting Common Issues
If the "laser" is coming out of your head instead of your hand, check that the RayPointer script is attached to the correct anchor (Left or Right Hand Anchor) rather than the center camera. Conclusion