400 Mp4 Apr 2026
: Based on the Utgard architecture, which uses a non-unified shader design (separate vertex and fragment processors).
: Supports OpenGL ES 1.1 and 2.0 , along with OpenVG 1.1 . 400 mp4
: Capable of roughly 0.02 TFLOPS (Teraflops) of floating-point performance, which is significantly lower than modern GPUs like the Adreno 500+ series. Historical Significance & Usage : Based on the Utgard architecture, which uses