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400 Mp4 Apr 2026

: Based on the Utgard architecture, which uses a non-unified shader design (separate vertex and fragment processors).

: Supports OpenGL ES 1.1 and 2.0 , along with OpenVG 1.1 . 400 mp4

: Capable of roughly 0.02 TFLOPS (Teraflops) of floating-point performance, which is significantly lower than modern GPUs like the Adreno 500+ series. Historical Significance & Usage : Based on the Utgard architecture, which uses

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