Originally developed by Disney animators, these core rules are essential for making 3D movement look "believable" rather than robotic: Giving objects weight and flexibility.
Aspiring animators need specific software and hardware to handle the heavy computational load of 3D work: Software Options
Sculpting digital objects using polygons or NURBS.
Making a rough 3D version of the story to plan camera angles and timing. Production
A high-end card is critical for real-time previews and faster rendering.